We can mine those and those are basically generating there because there is no reduced air exposure rule here and so we don't have to worry about those diamonds not generating in because they're touching air as of course water is not counted as air and so any materials that have that rule are not affected in underwater caving so that's how to do the traditional methods of mining but now for the really fun and untraditional ones which are incredibly useful for getting you large amounts of materials in specialized ways mining with moss what you want to do is go down to the lowest cave you can find and break one block and put in a piece of moss then bone meal that around basically expanding the size of it to try and eat up as much of the deep slate and tough and just other materials around as possible this will basically turn anything into moss that is sort of a naturally generating stone or dirt like block that's a really good way of mining because once we've gotten this to spread a little bit more if you get a stone hoe or better so any type of hoe that's at least stone you can instantly mine this what this does is this is a way of defeating the air exposure rule so basically when we're doing this we're exposing a massive amount of blocks but also we're exposing a large amount of blocks that were not air exposed in the first place so by doing this i've often found more diamonds than i normally would for instance right here we can see a diamond down here that we might not have seen normally and the next method is very similar and i call it deep dark biome caving basically what you want to do to do this method is to break skulk shriekers or disable them to disable one of these without stepping on it simply just surround it in the wool blocks here and it'll be made safe and once you've gotten rid of the couple skulk shriekers that are there well now it's time to reap an experience as well as oars so get yourself the fastest toe you can go through here and insta mine as we can see already we've exposed some diamonds and this works similarly to the moss mining where we're going to be exposing a bunch of ores that were not exposed before so not only are we making a massive amount of things now visible we're also making things visible that were in the reduced air exposure rule so for instance this lapis right here might have been under the group of lapis that could not touch air but now that we've mined it up we can see it there and of course at the same time.
we're harvesting insane amounts of experience now though mining in the deep dark biome has its definite advantages there is also a negative side to it and that is strip mining underneath an ancient city or a deep dark biome we will eventually summon in the warden and it is a herd choice to make whether or not you want to mine in the deep dark biome or not because although there is the danger there also are no hostile mobs that spawn in the deep dark biome it is completely peaceful and you don't even have to put down any torches if you don't want to however of course the problem is the wardens and so you'll notice when we mine this we do see those little particles and so what you could do is you could always mine up destroy the shriekers and sensors and go back but that's pretty dangerous so i would generally suggest doing if you notice that you're underneath an ancient city or a deep dark biome is to set your spawn point nearby just so if you do die you can grab your stuff again what i would also suggest doing and look we have the warden coming in right here what i'd also suggest doing is planning out an escape route and so as it gets angrier and angrier it'll kill us with the sonic charge right through the blocks here now the last mining technique i'm gonna show is mining for fossils now you can kind of do this without chunk base but generally i would suggest just going to chunk base.com typing in your seed this does work for java bedrock the newest versions older versions basically anything you want and then this does also relate to minecraft 1.19 because what you have generating underneath the new mangrove swamp as well as in the old swamp biome and the desert biome are the fossils.
So basically the height of the fossil will determine what type it is if it's a negative number of y it will be a diamond fossil these generally generate around about negative 50 a little bit lower and if it is a positive number then something like this it's around about 50 those generate that would be a coal fossil and so not only do you get a bunch of bones from these which you could use to moss mine later but you also get yourself tons of diamond or as well as tons of color and so if you're in the new mangrove swamp biome just remember not only is this a pretty new biome it is also a biome that underneath it houses tons of coal bone blocks and most especially diamonds the final thing you definitely need to know when caving is how to spawn proof a cave you want to have one torch every 12 blocks or maybe a little bit closer so if it's perfectly flat you want them to be 12 blocks apart so that would be 12 blocks with no torches on them in between each torch and you go the other direction and of course go 12 blocks this way and put down a torch and 12 blocks over here and put down a torch and as long as the light level is not level zero then you're perfectly fine so something you can always do is sort of just run around a cave and if you see anything that is light level zero which is pretty easy to see as it'll be pitch black instead of just a little bit illuminated but when strip mining you might want to know the exact number do you put torches in and there is a specific way of doing this you want to have 24 blocks in between each torch so put down a torch and then start counting 24 from here and so for instance right here we have these torches 24 blocks apart at the very middle here you can see the light level never goes to zero it's just two blocks with light level one and that's everything you need to know about mining in 1.19 see in the next one.
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